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[Closed] MaxScript Challenge, divide mesh open edge

without resorting to converting to poly and using retriangulate divide an open edge and correct/turn the “original” edge for a “tidier” topology

here’s the scene (though a hardcoded solution is possible given the scene only generic solutions will make the cut) …

fn CreateScene =
(
	delete objects;
	convertToMesh (plane length:25 width:25 lengthsegs:1 widthsegs:1 isSelected:off alledges:on wirecolor:black)
)

here’s mine in action (so i’m not fishing for some one to do work for me !)
divideedge2

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extra brownie points for the closed edge version

div_demo2