Notifications
Clear all

[Closed] MaxScript : Lightwave Smoothwires – please help

Holy Schmokys this is cool!

thanks 3dzealot

you can only work on the control cage of the baseobject. i found no solution to work directly on the smoothed mesh.
every time you add geometry (for example add an edge-loop), you have to press the update button to update the display.

What a great script, I miss only working on direct smooth like in Lightwave, I hope someone that know maxscript bater can help you.

You are off to a fantastic start, very “lightwave” indeed! Thank you for your efforts, and thanx for sharing! I’m sure we all are anxious to watch this script develop:beer:

I never knew what I was missing in LW but now I want more. I’m looking forward to the time <hopefully soon> that this script is polished and kinks worked out. The Discreet 3dsmax dev team could take a few tips here, this would be a very nice display option.

Maybe this could be posted on the Discreet 3dsmax web board for some feedback?

Thanks for spending the time and sharing with us!

-r

i’ll see if i can get my buddy magicM into this thread, he’s pretty strong with maxscript, so he might be able to offer some solutions . . .

looks like a great script. and indeed if we are able to edit the smoothed version, that would OWN

really nice script

the only problem is that the viewport speed in 3ds max is so slow
that you can only use it for simple object…

but nevertheless 😮

Xaya

when the viewport gets slow, you have to decrease the iterations spinner value.

yes… i already saw that

but look:
my female character has got about 3500 polys
when i do a iteration of 1 on this model i have about 27000 polys
the rotation is acceptable fast
( probably because of the mesh-select)
but when i want to move a vertex for example
my pc getting sloooooooooow

i really like 3ds max for polygon – modeling
but i would love it if it would have a fast viewport
(i.e. like the lightwave one)

Xaya, I haven’t tried it yet, but I would imagine adding mesh select to the top of the stack might help.

Page 2 / 15