i love it, its nothing for working with right now but for showing wires its just great!!!
the script with autoupdate noticeably slowdown 3dsmax
i would rather work old way, without autoupdate it does not make any sense i think
@ googlo
it seems that the command “gc light:true” maintains the undo buffer, without any trouble. you just have to change the line “gc ()” to “gc light:true”. it is a new feature in max5 and doesn´t work in previous versions.
Maybe its a little late too ask for this but ive been trying to find a solution for showing the smoothed wireframe as made capable by this script. Regretfully im using max4.2 so i cant use this script as it is. Id like to use it for presentation purposes.
So far ive tried varies methods of mapping per face (gradient ramp set to box to name one) but they all fail when you have something beside’s quads in your mesh. They also give pretty bad results when looked at under steep angles. Snotmonsters wiremap has been the best so far but there is no way to make it show only the control edges on the smoothed mesh.
So im asking for help. I quess it would be very complicated to rewrite this script so it works with 4.2 Maybe a new material (like the one from snotmonster) which works with editable poly is the best solution. I dont really know. You guys have anymore suggestions? They would be appreciated
GrtZ 3dioot
Maybe you could MeshSmooth the model, collapse to Editable Mesh, make all but the control edges Invisible, then use Edgemap?
Just a random idea. Not tested or anything.
wow! A response so fast! So far i think i tried all of them. Maybe i need to clean them all out so i wont have any problems with older versions still floating around. Its late now so i cant spend much more time on it but ill be right back here tomorrow. I would really appreciate it if this could be solved! thanks for your help so far.
GrtZ 3dioot