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[Closed] Maxscript + pFlow + animatedTexture

Hello Everyone,

While looking over maxscript for pFlow, I was wondering if I could place the particles as per the texture which I have animated on the object. And then if the texture color changes from, lets say, blue to green, i check the color of pixel under each particle and move the particle to some other place. Is it possible? And how can it be done?

Thanks in advance,
Videep