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[Closed] MAXScript: How to find duplicate texturemap names via maxscript?
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Jul 30, 2021 1:30 pm
Yes, I can also use the assignNewName function in the same way, but I don’t like that it creates new names with large numeric values such as “Map #64205647329555631… etc”
As for the while loop – I missed it for some reason , although it might be a solution. Thanks!
Jul 30, 2021 1:30 pm
yeah, unless you rename all the maps and materials with such weird indexes and save the scene there’s no way to deal with it.
afaik there’s no other way to reset indexing even with c++
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