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[Closed] Max to After Effects Script

Thanks a lot for the feedback,it doesn’t rotate yet but we are currently trying to also incorporate rotation and automatically creates composition, so users will never have to create composition first (and hopefully it will minimize inaccuracy in the data, as the composition created will follow exactly max files setting parameters)

Also we’ll change the name on next uploads…

cheers

erilaz: one more thing, if you want the script to export the data quickly (ie: if the scene have massive poly amounts) simply uncheck “preview”, and then export, this makes export faster, because it won’t slide the timeline.

verry handy, cant wait for the rotation update!

tnx!

Hmm, Has this been updated for MAX 2009? When I run the script I get an error saying ‘–Unkown property: ‘pos” in undefined’

For the rotation, I’m sorry but I haven’t found an accurate way to convert max rotation onto After Effects rotation, all our attempt always failed, the rotation always went wrong in AE, hopefully we’ll find a way to make it (or perhaps if someone know how to do it please share)

as with 2009, I haven’t tried it, but I will try it soon, and check what’s wrong with the script…

ShakeandBake: I’ve tried in max 2009, and it works well, so you may forgot to select a node or a camera (this script need all it’s input assigned to an object).

Well I’ve uploaded a new version, added error handling when the inputs are undefined, it simply pop a messagebox up, no need to re evaluate the script.

Uploaded a new version, now support multiple objects to track, and support free camera, also Vray Physical Camera…

haven’t implemented rotation yet, as it pretty difficult to convert quaternion into euler XYZ without introducing sign flip…hopefully we can add this in the future version…

http://www.scriptspot.com/3ds-max/max2nuke

Check out this script. We use a derivative of it for our max to nuke transfers.

It includes rotation.

tnx for these guys!

After the export is done I get an error:

– No “delete” function for undefined

And the line “delete temp_dummy” is highlighted in the script editor.

And when I try to run the generated JSX-file in AE CS3 I get another error:

[b]After Effects error: opening file “xxx.jsx” – file is busy (delete) (-47).
(3 :: 130)

Edit:
[/b]Nevermind, got it working.

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