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[Closed] max rotation details
Aug 29, 2004 1:24 am
In max script, I see there’re 3 rotations systems.angleaxis quaternion and eulerangles. These things are much math deep for me. Will anyone expain these rotation method? at lest anything about why gimbal lock happens for eulerrotation. Thlanks.:buttrock:
3 Replies
Aug 29, 2004 1:24 am
It happens when interpolating rotation animation
http://www.anticz.com/eularqua.htm
AngleAxis and quaternions have proper rotation animation interpolation schemes
Aug 29, 2004 1:24 am
Here’s also a bit more info on how to use rotations in maxscript:
http://www,keesrijnen.com/downloads/3dsmax_rotations.pdf
hope that helps,
-Kees