Notifications
Clear all
[Closed] MassFX – setting up UConstraints per script
May 30, 2016 3:35 pm
Hey there,
I rigged a branch with bones and I am now trying to set it up for a massFX-simulation where it gets hit by an object. Basically I am trying to create “ball & socket constraints” automatically for every bone just to save me some time.
I managed to set the massFX-UConstraints properly and everything looks fine, but when I run the simulation the smaller branches just snap wildly into some weird position instead of keeping their initial pose… “initialize their pose, Martin ” was my first thought, but I dont have a glue how to do this per maxScript… Any ideas?
Thanks in advance!
Martin