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[Closed] MassFX – setting up UConstraints per script

Hey there,

I rigged a branch with bones and I am now trying to set it up for a massFX-simulation where it gets hit by an object. Basically I am trying to create “ball & socket constraints” automatically for every bone just to save me some time.

I managed to set the massFX-UConstraints properly and everything looks fine, but when I run the simulation the smaller branches just snap wildly into some weird position instead of keeping their initial pose… “initialize their pose, Martin ” was my first thought, but I dont have a glue how to do this per maxScript… Any ideas?

Thanks in advance!
Martin