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[Closed] MapVertices : extreme optimization or not ?
Feb 19, 2005 10:45 am
I have writed a function to weld the mapVertices of an object.
The function keeps only 1 mapVertice with the same coordinate for all the object.
For example : my object have 10×10 faces and all the faces are mapped with a “face mapping” (face by face). After the function was applied,there are only 4 mapVertices for the all faces:
[0,0,0]
[1,0,0]
[0,1,0]
[1,1,0]
(because the face mapping product only this kind of mapVertices)
Do you think that this object is correct (clean) ?
thanks