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[Closed] make reflection, bumt and other maps visible on a mesh
Aug 29, 2018 1:53 pm
I have a mesh using a simple standard material, adding difuse map to that material worcks fine and I can see the mesh textured with that map, but when adding reflection, bump or any other map nothing hapends, the mesh looks exactlly the same as befor adding that maps. Is there some function in max so I can see how the mesh looks when that maps are added?
2 Replies
Aug 29, 2018 1:53 pm
before asking how to do anything via max script try to make it manually using built-in user interface.
1 Reply
Na that´s what I did. I did exactly what was tolld here but no reflection or any other change is visible on the mesh.