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[Closed] make reflection, bumt and other maps visible on a mesh

I have a mesh using a simple standard material, adding difuse map to that material worcks fine and I can see the mesh textured with that map, but when adding reflection, bump or any other map nothing hapends, the mesh looks exactlly the same as befor adding that maps. Is there some function in max so I can see how the mesh looks when that maps are added?

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before asking how to do anything via max script try to make it manually using built-in user interface.

1 Reply
(@gtafan)
Joined: 1 year ago

Posts: 0

Na that´s what I did. I did exactly what was tolld here but no reflection or any other change is visible on the mesh.