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        [Closed] Looping animation with offset
Jun 20, 2013 5:23 pm
                      Hello
I am trying to link an object B scale to object A’s animation with an offset. using a script controller on the scale I have manged to make this work. However when I loop the animation using the out of range key types I am having a problem where object B is scaling up before the animation begins in object A.
Any help would be appreciated.
Thanks
                             1 Reply                        
                    Jun 20, 2013 5:23 pm
                      I thought I would ask this a slightly different way. Is is possible to wire two morph targets with a time offset?