Notifications
Clear all

[Closed] Looping animation with offset

Hello

I am trying to link an object B scale to object A’s animation with an offset. using a script controller on the scale I have manged to make this work. However when I loop the animation using the out of range key types I am having a problem where object B is scaling up before the animation begins in object A.

Any help would be appreciated.

Thanks

1 Reply

I thought I would ask this a slightly different way. Is is possible to wire two morph targets with a time offset?