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[Closed] linked instances problem

Anyone knows how to solve the following problem I’m having with instances and MaxScript?.

I have two objects A and B, the first one ( A ) it’s parented to the second one, but when I instance both objects as Cand D the object D it’s parented to A instead to his real father C.
If I do the same by myself instead though MaxScript it works perfectly, any help?.

Thank you very much in advance.

4 Replies

This is actually the behavior I would expect. You’ll want to explicitly parent D to C by setting $D.parent=$C, that should give you the result you want.

RH

Thanks LFShade

I’d put that easy example to tell you problem. But… the real problem is this…

I have a character studio biped, this biped is parented to a dummy.

How I can instance the dummy (and the biped) in a easy way?

Thanks in advance

I haven’t ever looked into CS, so I’m not sure. I think it would be a lot more complicated, though, since cloning an entire heirarchy (especially a character rig) can get tricky. Sorry, someone with more CS knowledge may have the answer:shrug:

RH

Thanks anyway LFShade

I make a script than instance automatically a hierarchy

It runs perfectly with geometry but with bipeds MAX crash

I’m goint to post a new thread asking for bipeds instances