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[Closed] Like to earn some cash?
Mar 24, 2015 9:59 am
probably not the appropriate forum but …I need someone to write me a directx11 shader for 3ds max 2015 that allows the user to combine normal maps and modulate them with the base normal\ map using simple float variables. I’d like a UI which simply provides for a path for the maps. A node based solution in shader fx would serve or metasl or any other solution that would allow me to view dynamic wrinkle maps without too much mess. Message me if interested. Thank you for your time.r I am prepared to pay whatever you think it’s worth.