Notifications
Clear all
[Closed] Issue with SetNodeTM and MentalRay [C++]
Jun 16, 2016 7:50 pm
I’ve made my own object that deletes all the keys in the time bar when it is evaluated to avoid create lots of keys when autokey is present.
Also in Eval() I SetNodeTM and it looks nice on the viewport, also it works for animations in Scanline, V-Ray, Corona, Octane… but MentalRay, objects are not moving just kept in the position of the first frame of the animation.
I know that it is a really tricky question but I cannot imagine a single reason for this.
Any tip? Thank you in advance.