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[Closed] Issue with SetNodeTM and MentalRay [C++]

I’ve made my own object that deletes all the keys in the time bar when it is evaluated to avoid create lots of keys when autokey is present.

Also in Eval() I SetNodeTM and it looks nice on the viewport, also it works for animations in Scanline, V-Ray, Corona, Octane… but MentalRay, objects are not moving just kept in the position of the first frame of the animation.

I know that it is a really tricky question but I cannot imagine a single reason for this.

Any tip? Thank you in advance.