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[Closed] is 3ds max's internal structure the same as maya's?

I am a newbie user move from maya to max.
I know max & maya use node to represent all thing in the scene.
I am not going to compare which one is better.
Just wana find out the difference of them, so i can code them correctly.
thx

2 Replies

The internal structures are C O M P L E T E L Y different.
Trust me.
Apples vs Oranges.

 PEN

Ya you are in for a world of hurt if you try and use Max like Maya, as was pointed out, they are very different. Max works on stacks, the modifier stack which shouldn’t be mistaken for the history is where all the model deformation takes place. The control stacks are where all the animation takes place as well as the rigging type systems. Materials are still a tree and not nodes but can be represented that way, they just are not at this time.

This might give you some help as well
http://www.paulneale.com/tutorials/MaxMaya/maxMaya.htm

From that page there is a link to a page Bobo put up that has tables giving you comparisons of MEL and Max script.