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[Closed] Intersect bug in max

I wrote my own intersection… built-in was too slow for some of my tasks

and any fix from autodesk is not going to be back dated

I don’t think we should expect any improvements in this area… you just have to learn to live with these shortcomings

Ha ha ha… believe it or not, noise seems to do wonders. Life takes a turn for the better

there’s quite a few ways to duplicate this issue, drag shift a face (poly or mesh) to create a cloned face in the local xy plane will do the trick! how was this never noticed ?

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