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[Closed] instancing multiple different meshes to a PFlow

Hi,

I am a maya user and I am trying to see how we can instance multiple object to one emitter.
Basically in Maya I will do something like this
Particle1.shape.index=rand(1,13)

Thant will assign a random object to one particle at the creation.

I have created an array where I am storing my objects, and I have the particle ID and the particle position.
What I would like is to assign a random object of my array to each particle at the creation and as I am new to max script I cannot figure out.
can someone help to point me in the right direction.
Thanks

1 Reply

This old pflow tutorial from Bobo may help. Particle Motion Transfer to Scene Objects

EDIT: Also, depending on your setup you could do this without scripting and using the Shape Instance Operator.

-Eric