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[Closed] Instance map to selected objects' selfillumination map slot

Hello everyone!

I have a question: How can I instance one map (let’s say meditMaterials[1] = falloff ()) to all materials (which are more than 24!) of the selected objects in the scene?

Thank you very much!!!

Greets
vertigo

4 Replies

HI,

here is an example for the Reflection Map:

MyMap=falloff ()
for obj in selection do Obj.material.reflectionMap=MyMap

note: all selected objects should have a material
(should work for standard materials)

Thanks Zbuffer, the script works with the Standard Materials! :applause:

Unfortunately as soon as I have selected onbects with Multi-/Submaterials, the script stops working. Any ideas? :rolleyes:

Thanks!!!

Greets
vertigo

not on my pc with max on it to test it, but i think it’s something like this:

MyMap=falloff ()
for obj in selection do
(
for n = 1 to obj.material.materiallist.count do
(
Obj.material.materiallist[n].reflectionMap=MyMap
)
)

but i’ll check at work tomorrow.

Thank you.

I will test it in the next days.

Regards
vertigo