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[Closed] include – reload/refresh?
Feb 13, 2013 4:14 am
It seems in my macroscript, I can’t reload the included script (shared.ms) without restarting Max, which makes development slow to say the least! Is there a way around this?
macroScript ExportToGame
category:"GeorgeR"
(
include "...\scripts\Shared.ms"
on execute do
(
if $ == undefined then
print "Nothing Selected!"
else
(
for s in $ do
(
local o = gameExportOptions obj:s
print o.name
--(gameExportOptions obj:s).export()
)
)
)
)
1 Reply
Feb 13, 2013 4:14 am
It should work when you reevaluate this macroscript definition after changing the script file.