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[Closed] I'd buy that

I’d love to see a book on accomplishing random everyday tasks in .NET from the perspective of developing .NET Assemblies, etc. There simply are no samples for doing all the simple things you can do in MAXScript. The .NET docs are pretty useless unless you already know all the C++ classes, etc.

With MAXScript documentation, you can almost hit the ground running. With the .NET documentation, it feels like all you can do is hit the ground.

Paul, Denis, Rotem… one of you should write it. You’ll at least get one sale! I’m certain others would line up to buy it as well.

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Are you aware of this? I had high hopes for Maxsharp, which looked a lot more what i would expect from a .net-API. Basically it`s a wrapper around the existing .net-API making some tasks a lot easier.
Seems that the development was canceld in favor of Python.

Thanks. I will try to learn from it.

There is already a prominent thread on this board on using .NET with MAXScript. It would be really cool if there was a collection of tips, tricks and tidbits on doing common tasks in straight-up C#. I really want to learn to do things in C# that I do daily in MAXScript–especially to build some functions and tools that are oppressively slow in MXS. Trying to convert some of my own tools into C# is difficult not because I cannot learn this stuff… but there is no really good set of examples of anything. (Maybe that link will help… but how is it that my good friend Google can never answer my questions on this topic?)

How about some examples on:

Getting collections.

Getting collections like in MXS using the WHERE clause in a for loop.

Adding Modifiers to objects.

Accessing modifiers on objects.

Etc etc. You can find 100 examples on each simple task with Google for MXS. For C#… well… be my guest.

 lo1

To be honest, I have never even tried using the c# SDK in 3dsmax, mostly due to the fact that I’m still mainly working on max 2009.
I’m excited to try it when we upgrade to 2014, as my c# is more fluent than my mxs by now, and hopefully development should be more fluid than the c++ SDK.

I’d buy that too.