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[Closed] How to manipulate with smoothing group buttons of EditableMesh via UIAccessor

[b][b]I have Editable Mesh object with million of faces and the setFaceSmoothGroup() method through those faces costs too much time.
So, i need to check one of 1-32 smoothing group buttons via script – that’s my problem. I found ZeBoxx2’s SDK-based instructions regarding UIAccessor with spinners and checkboxes, but it doesn’t work with theese checkbuttons like the same way. So, below my code at current step and i don’t know how to check any button, for example 29 (val=29):

[/b][/b]

parent_hwnd = for c in windows.getChildrenHWND #max where c[4] == "ModifyTask" do exit with c[1]
 Needbut1=0; Needbut2=0; val=29
 wpar=windows.getChildrenHWND parent_hwnd
 c=0;
 while (Needbut1==0 or Needbut2==0) and c<wpar.count do (
 	c+=1
 	format "% %
" c (wpar[c] as string)
 	if wpar[c].count==5 and wpar[c][5]=="Select ID" then Needbut2=wpar[c+val][1]
 	if wpar[c].count==5 and wpar[c][5]=="Clear All" then Needbut1=wpar[c][1]
 	)
 UIAccessor.PressButton Needbut1

Any help would be very appreciate.