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[Closed] How to get planted keys via script?

Hi there,

is there a way to find or detect planted keys within maxscript?
Something like getPlantedKey (I only found setPlantedKey) or for key in keyarray where (classof key == PlantedKey) collect.
I don’t know, I just couldn’t find something like that.

I will need this because I want to detect if a character really touches the ground in a plantedKey-Keyframe.

Kind regards,
Ann