[Closed] how to get / set vertex color
what is the quickest way to get / set vertex color?
I used the meshop functions and found them very slow and got a big memory leak!
I had to add checks for free memory and call gc whenever it get’s close to zero.
It made my script even slower. I can post an example code on Sunday when I’ll be at work but I was wandering if anyone knows this problem and has a solution.
Thanks,
Matan.
i remember some problem of setting vertex color. but setMapVert without UNDO has to work well.
Thanks Denis!
I will be able to test it only on Sunday but I’m sure you know what you are talking about.
In the past I’ve had good results with an unwrapUVW modifier, especially when there are large amounts of vertices that can be set at once (share the same color), but I can not say whether or not it’s faster/better than setMapVert.
setmapvert doesn’t take any time or memory:
fn setVertexColor mesh: verts: color:#random channel:1 =
(
if mesh == unsupplied do mesh = snapshotasmesh selection[1]
if verts == unsupplied do verts = mesh.verts as bitarray
setmapvert = meshop.setmapvert
for v in verts do setmapvert mesh channel v color
mesh
)
(
delete objects
sp = converttomesh (geosphere segments:64)
t1 = timestamp()
m1 = heapfree
setVertexColor mesh:sp color:red
format "verts:% time:% memory:%
" sp.numverts (timestamp() - t1) (m1 - heapfree)
)
it might take some time to apply uvw mapping. but it has to be fast.