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[Closed] How to generate quads meshes?
Jul 23, 2019 7:59 am
Hi there!
I want to generate a quad mesh, but I only can do it with triangles. Is there any function to do it with maxscript?
Thanks in advance.
5 Replies
Jul 23, 2019 7:59 am
create 2 triangles side by side and hide the intervening edges and voila a quad.
Jul 23, 2019 7:59 am
Thanks for your reply Klvnk, but how I can hide the intervening edge? I mean, what instruction I should use for do this?
Jul 23, 2019 7:59 am
plugin simpleObject simplequad
name:"quad"
classID:#(0x680719e7, 0x127ffe63)
category:"Scripted"
(
parameters main rollout:params
(
width type:#float default:25.0 ui:ui_width;
height type:#float default:25.0 ui:ui_height;
)
rollout params "Params"
(
local updating = on
spinner ui_width "Width:" range:[0, 1e9, 0] fieldwidth:64 type:#float align:#right;
spinner ui_height "Height:" range:[0, 1e9, 0] fieldwidth:64 type:#float align:#right;
)
tool create
(
on mousePoint click do case click of
(
1:
(
nodeTM.translation = gridPoint
width = height = 0.01;
)
3: #stop
)
on mouseMove click do case click of
(
2: width = gridDist.x
3: height = gridDist.y;
)
)
fn doBuildMesh =
(
nverts = 4;
nfaces = 2;
setNumVerts mesh nverts;
setNumFaces mesh nfaces;
setvert mesh 1 [-width * 0.5, -height * 0.5, 0.0];
setvert mesh 2 [width * 0.5, -height * 0.5, 0.0];
setvert mesh 3 [width * 0.5, height * 0.5, 0.0];
setvert mesh 4 [-width * 0.5, height * 0.5, 0.0];
setface mesh 1 [1,2,3];
setEdgeVis mesh 1 1 true;
setEdgeVis mesh 1 2 true;
setEdgeVis mesh 1 3 false;
setface mesh 2 [3,4,1];
setEdgeVis mesh 2 1 true;
setEdgeVis mesh 2 2 true;
setEdgeVis mesh 2 3 false;
update mesh;
)
on buildmesh do doBuildMesh();
on update do doBuildMesh();
)
Jul 23, 2019 7:59 am
After dealing with setEdgeVis, this isn’t the command I’m looking for. This hide the specified vertexs, but doesn’t convert two triangles into a quad