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[Closed] How to change default name on object creation?

Hi, I am trying to grab the scene nodes via the $geometry as array method using a nodecreated() callback. The method I use to create the node is by building it as a mesh from ascii data. The problem is that the nodecreated callback grabs the name as Object01 rather than the name I assign to it on creation. Is there any way for me to get the name I assign to it rather than the default name?

Cheers,

Brad

1 Reply

You might need to post a script or a scene for people to be able to see exactly what’s going wrong?