[Closed] how to bake textures?
It’s also important to add the line “select obj” before rendering…this was causing me some confusion because I would test, it would work, then inside my code it wouldn’t work
How come this does not work when replacing lightingmap() with normalsmap() ? It renders but with no normal map.
Because the normal map needs a cage to calculate from, it can be done because they did it in the RTT code…
The other question is, why doesn’t this code work when using the MR renderer?
Awsome guys
I was starting a render to texture batch script and was banging my head on the wall over this. This thread is greatly appreciated.
My question is, though it states it is rendering out a lightmap, why does it look more like a diffuse map? Example. If I have a green sphere, my render comes out green. Would’t a lightmap be Black and white? Also it looks like my texture is showing up in the map, shouldn’t this just be the grey shaded geometry?
Thanks and sorry I am not getting some of this.
used ur function , change the lightmap to completeMap . i can only get a black map . it is empty map , i dont know why . in max5 get a error , in max6 ,get a black map .
so puzzle .:sad:
now i need a completeMap bake texture . but why ?? cant ??
Any insight as to my previous post anyone? I still am only able to make comlete maps with the current posted code. Does not make any sense to me.
Thanks
Jesse
i have posted my scripts about bake texture ,and also have some questions , im going on explore bake , pls check the other topic about bake :” Baking gives “Error creating bitmap”
thanks . wish have more helpful information from u .