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[Closed] How to access seam edges in the Unwrap editor?

Hi everyone,

I need to acces the edges of unwrapped clusters, just like the border sub object mode in editable poly/edit poly, but fpor the unwrap modifier.

have’t found anything in the help file, so my question: is it possible at all, and if so, how?

Any pointers in the right direction welcome.

Thanks in advance

sc

4 Replies

No one? Is it possible at all?

Trying a different approach now: Since I’m able to select an element subject in an edtable poly or editable mesh, I transfered the mapping data to geometry using the channel info utility and copy/paste map channel info to gemetry channel info.

But no luck, stuck again.
It’s not possible to select elements via maxScript. I can select them manually, but I only get an array of polygons, no the element itself.

Am I missing something? Could really need a helping hand or some insight.

sc

edit: forgot the script


if selection.count !=0 then 
		(
		if superclassOf $ == GeometryClass then
			(
				maxOps.cloneNodes $ cloneType:#copy actualNodeList:&anl newNodes:&nnl
				oldSel = anl[1]
				newSel = nnl[1]
				select newSel
				newSel.name = (((oldSel.name) +("_clone"))as string)
				max hide inv
				newSel.position = [0,0,0]
				max zoomext sel
			)
		)
else messagebox "Select something!"
	

channelinfo.copychannel newSel 3 1
channelInfo.PasteChannel newSel 1 0
channelInfo.NameChannel newSel 1 0 "uvw to geometry"
max zoomext sel
convertToMesh newSel
convertTo newSel (Editable_Poly)

Ok, solved that and found out that it was unnecessary as I didn’t needed it to automate the process described here.

Quite done yet.

I’ve been lurking on this lonely thread of yours, and if you have solved it, would like to know how, when you’re done! Closest I got was the splitMeshByUVElements example script…

Of course. Will put it online on scriptspot when done.
I’m still dealing with some problems.