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[Closed] How can a boolean be converted into a 0 or 1?
Nov 19, 2021 2:23 am
Hello guys.
I am a rigger for Maya but i recently switched to 3ds max.
Here’s my problem, I want to activate/deactivate movement that has been automated with a float script. My thought was that i could just use a boolean button in the attribute holder and multiply the script by the boolean like in Maya. When i clicked evaluate it said that false is incompatible. Is there a way to convert a boolean to a number? Int or float i don’t care. Or is there a better way to do this?
Thank you
3 Replies
Nov 19, 2021 2:23 am
also:
int boolvalue
but it’s only for versions 2018+ (or maybe 2020+… I don’t remember)
for older versions:
a = if boolvalue then 1 else 0