Notifications
Clear all

[Closed] HI IK in Maxscript?

I’m trying to assign HI IK to an existing bone structure… I can’t figure out how to do it.

I got a HD chain to work using

” HDIKsys.ikchain $bone01 $bone03 true “

but I can’t find a comparable command for HI IK.

is there a way to do this?

1 Reply

OK, I got it…

I took a peek in the max macroscript directory (C:\3dsmax6\UI\MacroScripts) and found MAcroscripts that come with max. one of them is called “Macro_IKSolvers.mcr”

I noticed that the macro recorder kept referring to this file when I selected the IK solver, so I took a chance at a peek, and it paid off.

the line is simply

“iksys.ikchain $bone01 $bone03 “IKHISolver”

and to add a swivel target (which is what started this whole thing)

[size=1]([/size]
[size=1]NIK = iksys.ikchain $bone01 $bone03 “IKHISolver
NIK.transform.controller.VHTarget = $Point01
)

hope that helps anyone else looking for inverse kinematics info in maxscript
[/size]