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[Closed] Hermite Spline to Bezier Controller

Hey guys,

I’m having a kind of a problem that have been squashing my stomach for the whole day:

I have file where the animation tracks have been saved by hermite splines.
Like that

Rotation around Z:
KeyTime(0) Rotation-Angle(0) Hermite-Slope (0)
KeyTime(n) Rotation-Angle(n) Hermite-Slope (n)

And now I have to import that stuff as a bezier-controller for Z-Rotation into 3DS Max.

My problem is that Max just offers <key>.inTangent, outTangent, inTangentLength and outTangentLength but no value for putting in that Hermite-Slope-value.

Does anybody know how to achieve that?