[Closed] help with face/grid optimization?
Im working on a simple 3d printing project and I need a bit of help. using max’s grid spacing I would like to try to optimize points at which faces are closest to and print the data from it whether or not its present or not “Code example below”. For example say I use a grid spacing of 10 “Which is 3ds’s default” and I draw a line at these points “Take note I will do this by layer if its 3d faces”. How could I scan through each grid getting an closest point which a face is present.
A color coded example would be like this if that makes sense. “I can literate further if its too vague”
The code example from this would be “Starting from the bottom right”
1 0 0 0
0 1 1 0
0 0 0 1
then from there on if there is no more data present on that layer ill jump up one layer and start getting data again
Edit I just had an idea. There doesn’t seem to be a seamless way to do this so if I made a grid box how would I be able to try to move verts from the model im comparing it to to the closest verts of the grid box without actually joining the meshes?