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[Closed] HELP:Human body system in MaxScript

I am doing a project which is human body animation system. The basic function is creating a hunman body. In my idea,useing 3d maxScript listener to note every step when I modeling human body by 3DS Max, then put the code into MaxScript.
However,it’s a stupid way I konw. Do you have any good way to perform the function? Hope
your help.
(Sorry about my broken English!)

Email:ckie_young@msn.com

7 Replies

That method can be limited, as you can’t really control some of the methods the listener records. To do it properly, you would have to use a lot of editpoly functionality, but it really depends on how much control you want over your mesh.

The macro recorder will record most of your actions, but I doubt that you’ll get a perfect model back if you play it back.
But whats the point of it? When you already have a human you can always clone it instead of running some script to create it again.

Thanks for erilaz and Psan’s reply.
As Psan said, I can always clone the modeling instead of running some script to create it again. How can I do that?

Select the model and press Control-V.
Or simply merge (File->merge) it into a new file.

May be I didnt exactly understand what you need…

Thanks Psan!
I think I didn’t speak clearly.
Simple to say, I want to load a modeling by Script.
Just click a button lightly, a human modeling appears in the scene.
So, could you tell me how to do?

Plug-O-Matic v2.0 should do the job.

Thanks,Psan.

You are so nice.