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[Closed] gw.marker is missing form world space
Feb 26, 2010 10:07 pm
Having a little trouble with the some viewport overlays
rollout displayparams "Display Parameters"
(
label size_lbl "Icon Size:" align:#left offset:[-10,0]
spinner size_spnr "" type:#float align:#right range:[0,1e9,10.0] width:50 offset:[10,-20]
checkbutton displayPoints_ckbn "Display Points" width:160 height:20 checked:false highlightColor:blue
fn showPoints =
(
gw.setTransform (matrix3 1)
gw.text [55,50,50] "testing" color:green
gw.marker [50,50,50] #circle color:green
gw.enlargeUpdateRect #whole
gw.updateScreen()
)
on displayPoints_ckbn changed state do
(
if state then (
RegisterRedrawViewsCallback showPoints
) else (
unRegisterRedrawViewsCallback showPoints
)
)
)
Everything works, the toggle button turns the text on and off without any issues. But the [color=red]gw.marker never shows up. It will work in 2d if I remove the gw.setTransform (matrix3 1) from the code, but they need to follow points in 3d space.[/color]
Any ideas why markers do not show up when the setTransform is set to the scene world space?