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[Closed] gw: drawing in all viewports?
Oct 18, 2011 7:48 pm
I can’t figure out how to draw in all viewports at one time.
My try:
disableSceneRedraw()
redrawViews()
for i=1 to viewport.numViews do
(
viewport.activeViewport = i
gw.Polyline (for j=1 to 10 collect random [-100,-100,-100] [100,100,100]) false -- draw 10 random lines
gw.enlargeUpdateRect #whole
gw.updateScreen()
)
(messageBox "Lines done")
enableSceneRedraw()
It works only when one viewport mode is active. If there is more viewports then nothing appears.