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[Closed] Gizmo position?

How would you get the world position of the current gizmo in the scene? I know there’s a generic way to get it, as I’ve used it before, but I just can’t seem to find the command atm.

2 Replies

use gizmo’s matrix3 left-multiplicate object’s matrix3

EDIT: Found it. getTransformAxis was what I was looking for.