[Closed] getVertsUsingEdge in edit_poly modifier
I struggle everytime I need to decline a command from polyop(collapsed edit_poly)
to edit_poly modifier. This time I’m asking if polyop.getVertsUsingEdge have a correspondence on the edit_poly modifier stacked on top of other modifiers.
But more than that, I ask if there’s a rule to understand that correspondence and not going crazy for doing the same operation on mesh, polys or modifiers.
#1 <index>GetEdgeVertex <index>edgeID <index>end node:<node> node default value: undefined
Returns the indexed vertex shared by the specified edge.
#2 there is no logic way to get vertices or faces corresponded to specific poly edge(s). in poly object logic an edge is not much more than a line drawn between to vertices.
Well, there are quite a few undocumented methods, getVertsUsingEdge is one of them:
<void>getVertsUsingEdge <&bitArray>vertSet <&bitArray>edgeSet node:<node>
getVertsUsingEdge - no automatic redraw after invoked
vertSet is In and Out parameter
edgeSet is In and Out parameter
node default value: undefined
To see the complete list, run showInterfaces fn on the modifier.