[Closed] Getting an obect's node
I want to create a hierarchy, father and son usingmaxscript
The idea is, I have an object, with a modifier called Alouatta Object, and through a pick object button, I use attachObjects to link them together… but…
When I try that, it gives me an error:
Unable to Convert Alouatta:Alouatta Object to type: <node>
In my modifier I have this code:
on pickMesh picked obj do
(
if isValidNode obj then (
if (classOf(obj) as string) == "NxActor" then (
nxactorTxt.text = obj.name
NodeNxActor = obj
attachObjects this obj
)
)
)
The line where it fails is “attachObjects this obj”, saying the “this” is not a node…
My question is: How can I get the node from my object that has the modifier?
Hmm… you seem to be muddling quite a few things up here.
if classOf obj == NxActor – you don’t need to convert the classname to a string, just check the object directly
if classof obj.modifiers[1] == NxActor – however, this code would check the class of the first modifier
nxactorTxt.text = obj.name -- not sure what you're doing here
NodeNxActor = obj -- or here...
attachObjects this obj – no such variable this (it will return undefined)
obj.parent = $sphere01 – parent obj (your newly picked object) to the object called “sphere01”
Ok, I can now link them doing this:
obj.parent = selection[1] –> selection[1] is the object with the modifier
That works perfectly…
And unlink them with
obj.parent = undefined
Thanks…