[Closed] getEdgeSelection in order
I’ve noticed that calling getvertselection, and getEdgeSelection from polyop returns an ordered bitarray. I’m sure this is useful in the majority of cases but I am writing a tool that builds bone systems based on the selection of loops or edges. As the meshes sometimes have collapsed symmetry, the order of the edges are anything but sequential. Is there a way of picking edges or verts and being able to process them in selection order?
I’ve noticed that calling getvertselection, and getEdgeSelection from polyop returns an ordered bitarray.
bitarrays are not ordered as such they are just an array of bits (1 to the number of edges) where selected edges are set to true. You’ll have to record the selection order with some custom procedure.
Hi klunk,
Ah I see. In that case, it looks like I might be able to use subobjectSelectionChanged in the node event system. Thanks!