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[Closed] Get vertex at specific point in stack

Hey everyone,

I’m trying to implement a function in a custom attribute holder at the top of the stack. I want to get vertex data at the level below this modifier. My function would then modify the positions of the vertices. However, I still need access to the unmodified data for subsequent iterations of the function. The mesh will be deforming so it’s not sufficient to store the initial values in an array.

Hopefully all that will make sense to someone out there – thanks in advance for any suggestions.

Duncs