Notifications
Clear all
[Closed] get number of visible vertexes
Aug 29, 2007 2:48 pm
hi maxscripters
is it possible to get a value of the visible vertexes, which you have currently on the screen?
2 Replies
Aug 29, 2007 2:48 pm
Hi Cral,
your post is a little ambiguous! I guess you don’t mean in a spline. BTW I know this returns hidden vertices < :
This may help
fn gethiddenverts obj=
(
p=case classof obj of
(
Editable_Poly : polyop.gethiddenverts obj
Editable_Mesh : meshop.gethiddenverts obj
)
return p
)
--usage
hiddenverts = gethiddenverts selection[1]
J.
Aug 29, 2007 2:48 pm
if you meant visible on the screen, as in like a ‘vertex count’ in the current camera view?
then this could be approached like so:
for each object in scene
for each vertex in object
project vertex to 2d screenspace
is vertex within screen? vertexCount++ else break
end
end