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[Closed] flip the normals of an poly object
Mar 16, 2005 12:40 pm
I’m trying to flip the faces of an object.
If It’s an mesh, this works very well:
meshop.flipNormals $ #all
update $
but if I write the same code for a poly… nothing occurs!
polyop.flipNormals $ #all
Can anyone enlighten me on this?
what I do not understand?
1 Reply
Mar 16, 2005 12:40 pm
I have just found the solution…
With polys, nothing occurs when I am not in subselection. (subObjectLevel = 4)
And the update occurs only when I return in object level (subObjectLevel = 0)
With meshes It is not neccessary…
max modify mode
subObjectLevel = 4
polyop.flipNormals $ #all
subObjectLevel = 0