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[Closed] finding vertex that is causing the ngon
Aug 16, 2014 9:50 pm
Hi there all. I am building a script that randomly slices the polygon into smaller polygons. It is designed purposely to split up the polygons where some polygons can have n-sides. However, I now need my script to run the edge chamfer tool, and I see that the chamfer tool does not handle well with n-gons. I see that triangulating the n-gon it would resolves most of my dilemma. So, I was just wondering if it is possible to find the vertex that is causing each of the polygons to have n-sides, or is there a triangulate modifier. If so, I have not seen it in the list.