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[Closed] find internal verts

Hey all,

I am trying to find vertices that are ‘inside’ a mesh object.
For example, I have a mesh with 4 faces and I need to find the index of the vert that is on the inside. (Pardon the crude example) I need to automatically find vertex 3 And how would I be able to find it in 3d space?

1—2
| \ / |
| 3 |
| / \ |
4—5

Thanks for your help

2 Replies

You could calculate a convex hull and dismiss all vertices that are not part of it.
http://en.wikipedia.org/wiki/Convex_hull
Those algorithms are rather complicated and slow unfortunately.

quick trickery:

copy the $object1 to $object2
push (modifier) it inwards 1% ($object2)
assign a volume select mod to the obj u wanna check ($object1)
use the copied object for volume ($object2)
change selection type to vertices ($object1.mod)
then get the selected verts from the $object1.mesh