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[Closed] file combaining

hi guys
im joseph tom (animator/rigger).I hve a serious problem in the max… i hve a file with 1000 frames… the deadline is so tight,its not possible for one animator to do the entire animation.So i hve to put 10 animators each one havg 100 frames each.After animation i hve to rebuild it back to one file. The method which i followed is save the animation with the Active time segement and load the animation by insert the animation at corresponding frames.
Is there any option in max so that i can put the main file in one place and all the animators will be given different files with their time range. when they do saving ,the server file need to be update with each animators time range without lossing the other animators animation.Is there any option in maya…
thanks
joseph tom

1 Reply

You should have mentioned clearly if you are using biped or if the animations are plain
geometry. In case of biped, I guess mixer is what you need.