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[Closed] Exported Normals Wierdness
Dec 08, 2011 12:00 am
So I found a script to export Geo from Max to Xaml to create a 3D Object.
This is all good and all, except the Normals come out odd in the end. I think someone else posted something similar/the same on here, but I cannot find it again.
If I Export as .Obj and drag/drop into WPF, it looks fine, like this
But if I use the exported data, it looks like this
The code I’m using is the following:
fn ExportMesh msh outFile = (
print "fn ExportMesh"
tmesh = snapshotAsMesh msh
num_verts = tmesh.numverts
num_faces = tmesh.numfaces
--format "%,%
" num_verts num_faces to:out_file
format "<MeshGeometry3D " to:outFile
print "Exporting:" + msh.name
format "x:Key = \"g%\"
" (CleanString msh.name) to:outFile
format "Positions=
\"" to:outFile
for v = 1 to num_verts do
(
vert = getVert tmesh v
format "%,%,% " vert.x vert.y vert.z to:outFile
)
format "\"
" to:outFile
format "TriangleIndices=
\"" to:outFile
for f = 1 to num_faces do
(
face = getFace tmesh f
format "%,%,% " ((face.x-1) as integer) ((face.y-1) as integer) ((face.z-1) as integer) to:outFile
)
format "\"
" to:outFile
format "Normals=
\"" to:outFile
for f = 1 to num_faces do
(
normal = getFaceNormal tmesh f
format "%,%,% " normal.x normal.y normal.z to:outFile
)
format "\"
" to:outFile
if (getNumTVerts tmesh) > 0 then (
format "TextureCoordinates=
\"" to:outFile
for f = 1 to num_verts do
(
UVW = getTVert tmesh f
format "% %" UVW.x UVW.y to:outFile
if f < num_verts then format ", " to:outFile
)
format "\"
" to:outFile
)
format "/>
" to:outFile
delete tmesh
)
Any Ideas?