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[Closed] EulerAngles as Matrix3
Feb 18, 2016 1:28 pm
Using the max sdk in C++ how can I convert eulerAngles to a matrix 3. This is how you would do it in maxscript…
(eulerAngles 35 25 75) as matrix3
1 Reply
Feb 18, 2016 1:28 pm
Make an empty Matrix3 and then use the Rotate functions.
Matrix3 TempMat(1);
TempMat.RotateX(DegToRad(35));
TempMat.RotateY(DegToRad(25));
TempMat.RotateZ(DegToRad(75));