[Closed] editing primitives
I couldve sworn Ive seen this topic floating by somewhere.
Im looking for a way to edit the standard primitives in max. f.e. I want the bottom of a sphere to touch the floor on creation and not go through the 0 zaxis and use less segments. Is it even possible to edit that somewhere in the config or a script?
This was having issues with overriding the position values but it will work on the properties of the object.
http://penproductions.ca/scripts/presetManager/presetManager.html
Awesomeness. As usual Paul to the rescue. Great script mate.
Not sure if it is on my side only but installed the script. Ran the :
presetManager.editIni()
parameter
and the ini only showed:
[PresetManager]
enabled=true
Not sure why. When I opened the .ini manually all the other info was there. so I copied it from the notepad opened .ini inside the maxscript editor and then it worked poifectly.
Oh and first time in years I found that a sphere has a [base to pivot] setting pffff. Just what I was looking for hah. :hmm:
if $ != undefined then
(
ResetPivot $
CenterPivot $
for i in selection do
(
i.pivot = [i.pivot.x, i.pivot.y, i.min.z]
)
$.pos = [0,0,0]
)
else
(
messageBox "Select an object then run this script again." title:"Computer says no!" beep:true
)
)
Ah you plug config must be in user setting instead of the Max install.
Glad you like it. So far it has been working on my machine without issue.