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[Closed] dotnet UI similar to a non-linear editor

Hi,

I’m looking to create a UI in dotnet similar to a non-linear editor like Premiere or Final Cut Pro (tracks and clips). Can anyone point me in the right direction as far as .net controls I might want to check out to do this?

Thanks,
Jon

5 Replies
 lo1

You’ll probably have to be a bit more specific, but for a general layer table, I would probably start with a DataGridView.

 PEN

Do you mean like this?

Well, I need something a little simpler. Something like in your previous post Paul:

http://forums.cgsociety.org/showthread.php?f=98&t=803485&highlight=dotnet+control

I am going the label route which I have working. My current issue is that I have the clips moving when selected, but can only handle one at a time. Could you give me any clues on how to check for the “ctrl” key being pressed in a dotNet mouseDown event? My game plan was to build an array of all of the selected clips then move them on mouseMove. Is that how you handle it?

Thanks.

 PEN

Ah threads from the past. Well the one that you linked to is a bunch of labels in labels I believe. The more complex version is GDI drawing in labels.

Have you seen all the dotNet tutorials on my site?

Yeah, I’ve looked a couple of them over. I was getting hung up on the syntax of checking for modifierkeys. I didn’t realize it was a property of the label inherited from control, but now I got it working.

Very nice tutorials and site btw.

Thanks for the time.