[Closed] dotNet SDK support vs. ephere Max.NET?
The Ephere Max.Net api is a wrapper for the Max SDK (at least that’s how I understand it) so that means the SDK is now accessible/exposed through .Net/C# programming. So something completely different then using Dotnet in the SDK.
But I’m no programmer, and I could be way of, but this is what I understand from it.
There are smarter people here, who can tell you the exact implications!
-Johan
3ds Max .NET SDK is just a set of assemblies with classes that was used to develop SceneExplorer at the beginning and now also MaterialExplorer and ContainerExplorer in Max 2010. So there are some interesting and useful classes (mainly in CSharpUtilities, MaxCustomControls and ManagedServices). But you cannot write plugins entirely in C# with it.
With EPHERE Max.NET you can write plugins but all plugins types are not supported yet and lot of things are not ported to .NET like param blocks.