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[Closed] Dlm plugin deploy issue

Hi folks, Ive built a plugin for 3ds max 2014 that we run in studio. Ive done a release build out of VS and cant get it working on any other machine. Ive copied the dlm as usual into each plugins folder. What am I missing? It wont show up in the modifier list.

4 Replies

Ok just figured out its not showing a name and the UI is missing. Not sure why.

If you created your project with the plugin wizard, it will have placed the following line in the ‘post-build event’ property within your project’s property pages in MSVS:

"$([System.IO.Path]::GetFullPath('$(MaxSdkDir)/tools/RunMUIRCT.exe'))" -o "$([System.IO.Path]::GetFullPath('$(TargetDir)'))\" -f $(TargetFileName) -t "$([System.IO.Path]::GetFullPath('$(IntDir)'))\"

Clear that line out, and your plugin will load on non-dev machines. Who knows what it does…all I know is that it breaks things.

This completely fixed it!! thanks so much ivanisavich. I was banging my head against the wall getting the dlm to work on the farm and workstations

I have another issue for general workflow, I cant seem to work interactively with max in debug mode. VS wont let me apply code changes. Error is edits were made that cannot be compiled.

I’ve never been able to get live code editing working myself. I always do a re-compile after changing c++ code.